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“This is exactly what I was looking for! Digital citizenship felt like a challenging topic for first graders, but I never imagined it could be so fun!”

Grade 1 Teacher, Palm Beach, FL

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FREE Digital Citizenship Program: Technology Balance

$0.00

This program begins at 11:00am PT on 8/19/21.

Using technology for both school and fun can be difficult. We meet Olive from “Digitopolis” who loves to play computer games. She also has homework to do! In this program,  Learners help Olive decide how much screen time is appropriate, set timers, stretch and get those wiggles out!

This program is the first in a series but it can also stand alone.

This fun, interactive series explores digital citizenship with a crew of puppet friends. Learners in grades pre-K-4 will get loads of practical tips for digital citizenship as they guide their new puppet friends to solve real-world problems in technology. Developmentally appropriate activities prepare learners with future-ready skills. This unique online learning experience is based on the SEL zones of regulation model from Leah Kuypers, MA.Ed.

Lesson 2: Technology Balance

Pre-K & Kindergarten: “Just-Right” Technology Use

Grade 1: When to Say “No” to Technology

Grade 2: How do I know when to power down?

Grade 3: Balancing Technology Use

Grade 4: Making Good Choices with Technology Use

 

Length: 1 class period (flexible)

Target Audience: grades pre-K-4

 

Up to 100 participants via Zoom Webinar or one full class via standard video conferencing call.

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Program Details

This program is taught by an experience online educator, accompanied by a few puppet friends. The participation flows naturally between educators and learners through active discussion.

 

  1. Meet and Greet
  2. Problem of the Day: inquiry & discovery of technology balance
  3. Activity 1: boundaries with technology
  4. Zones of Regulation
  5. Activity 2: technology balance & feelings
  6. Solution of the Day: wellness & technology

Objectives

  1. List characteristics of a community.
  2. Compare & contrast online & offline communities.
  3. Determine placement of self in communities.
  4. Identify feelings related to online communities.

Standards