Connect, Explore, Discover
Digital Citizenship Episode 1: Handle Technology With Care
This fun, interactive series explores digital citizenship with a crew of puppet friends. Learners in grades pre-K-6 will get loads of practical tips for digital citizenship as they guide their new puppet friends to solve real-world problems in technology. Developmentally appropriate activities prepare learners with future-ready skills. This unique online learning experience is based on the SEL zones of regulation model from Leah Kuypers, MA.Ed.
Welcome aboard the Digital Citizen Ship! Join our puppet friend Tangie as she travels to Earth to learn how to be the best digital citizen she can be. But, Tangie isn’t always sure how things work, and she gets herself in some trouble when she loses her device. Can you help Tangie learn how to safely handle her device?
Young learners help our puppet friend Tangie learn how to be responsible with technology. Tangie joins us LIVE on camera so we can help her find her device. By interacting with a live puppet, learners are invited into the world of Digitopolis in an SEL-friendly way. Our puppet friends give permission to children to make mistakes – and ask for help to fix them.
This program is the first in a series but it can also stand alone.
Length: 1 class period (flexible)
Target Audience: grades pre-K-6
Up to 100 participants via Zoom Webinar or one full class via standard video conferencing call.
- Learners will show an understanding of being a digital citizen.
- Learners will demonstrate how to be responsible when using technology.
Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.
Confirm understanding of a text read aloud or information presented orally or through other media by asking and answering questions about key details and requesting clarification if something is not understood.
Speak audibly and express thoughts, feelings, and ideas clearly.
Next Generation Science Standards
K-2-ETS1-1 Engineering Design
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
1.2.b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
1.2.d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
1.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.